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Tyler Woods
Tyler Woods
3D Environment & Prop Artist
Tennessee, United States

Summary

3D Prop, Hardsurface and Environment artist working with Unreal Engine. Began doing serious 3D work in 2017. Started in various modding communities before moving to UE for personal and contract work.

I work with 3ds Max, Zbrush, and Substance Painter for day to day workflow.

Skills

3D ModelingLow-poly ModelingTexturingGame DevelopmentHigh-poly ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Houdini
Houdini
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Senior Environment Artist at Alderon Games
    Remote, US
    January 2023 - April 2024

    -Create hero props and other assets on request from World Design.

    -Review, quality check, and provide feedback to 3rd party outsource studio on 3D art.

    -Document and establish internal art standards and methods on company wiki.

  • 3D Artist at Dekogon
    Remote, US
    May 2022 - April 2024

    -Created game ready assets on several internal and outsourced projects.

    -Assets were created for UE5 including nanite and low poly versions with appropriate levels of fidelity.

    -Worked from image references through blockout to texturing, as well as recreating previously made assets that were of lower quality, and retopology of assets to modern standards including nanite versions.

  • 3D Environment and Foliage Artist at Quantum Integrity Software Inc.
    Remote, CA
    January 2022 - June 2023

    -Worked with Level Design and created Environment set pieces, props and kits.

    -Developed new trees and foliage using Nanite to create fully 3D high poly assets that out-perform traditional methods and are fully dynamic.

    -Performed testing with Programming and Level Design for foliage performance and tweaked foliage materials.

  • Lead 3D Assets & Implementation at Fallout: Miami
    Remote , US
    March 2018 - September 2020

    Taught beginner to intermediate 3D artists basic workflow and polishing techniques. Responsible for implementation of all 3D and 2D assets, organization of 3D and 2D departments. Worked on various hero props and quality control on case by case basis.